By Sylvain Ratabouil

Discover the local aspect of Android and inject the ability of C/C++ on your applications

About This Book

  • Create excessive functionality cellular purposes with C/C++ and combine with Java
  • Exploit complicated Android good points reminiscent of photographs, sound, enter, and sensing
  • Port and reuse your personal or third-party libraries from the prolific C/C++ ecosystem

Who This ebook Is For

Are you an Android Java programmer who wishes extra functionality? Are you a C/C++ developer who doesn’t are looking to trouble with the complexity of Java and its out-of-control rubbish collector? do you need to create quick extensive multimedia purposes or video games? If you’ve spoke back certain to any of those questions then this publication is for you. With a few common wisdom of C/C++ improvement, it is possible for you to to dive headfirst into local Android development.

What you are going to Learn

  • Build your first Android local venture from scratch
  • Communicate with Java via Java local Interfaces
  • Learn the foremost layout intricacies of constructing a local OpenGL ES 2.0 images application
  • Initialize, play, and list sound and track with OpenSL ES
  • Handle enter occasions and sensors to create varied interplay types
  • Port an latest library on Android by means of compiling most typical C++ frameworks on Android
  • Interface and optimize the present code with RenderScript
  • Combine pix, sound, enter, sensors, and physics on your application

In Detail

Android NDK is all approximately injecting high-performance and transportable code into your cellular apps through exploiting the utmost velocity of the equipment they run on.

This ebook will help you create C/C++-enabled cellular purposes and combine them with Java. The books begins with instructing you the way to entry local API and port libraries utilized in the most profitable Android functions. subsequent, you are going to circulate directly to create a true local software venture in the course of the whole implementation of a local API and porting present third-party libraries. relocating ahead, you are going to how you can entry the keyboard and enter peripherals and browse accelerometer or orientation sensors. eventually, you are going to dive into extra complex issues corresponding to RenderScript.

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